Daily active users approach 300,000 as companies add six servers in Asia; nearly 200 streamers join CROSS Wave campaign

SEOUL, South Korea — March 24, 2026 — NEXUS and Playwith Korea said their jointly published MMORPG Seal M on CROSS posted a strong start following its global launch on March 19, with daily active users nearing 300,000 and six additional servers added for Asia in response to early demand.

The game had already shown signs of momentum before launch. During the pre-registration period, the companies ran a participation-driven mission campaign through CROSS Play, a quest-based mini app, helping the title surpass 2.2 million global pre-registrations. The companies said the result demonstrated how the platform could convert user participation into measurable pre-launch performance rather than serving only as a promotional channel.

Content distribution around the game has also expanded through CROSS Wave, the companies’ streamer platform. As of March 24, nearly 200 streamers were participating in the Seal M on CROSS campaign. The platform uses an AI-based performance analysis system that rewards contributors in proportion to their impact, allowing not only top-tier streamers but also mid-sized and smaller creators to be compensated based on performance. The companies said the structure is helping sustain interest in the game and broaden content creation around the title.

Early ranking performance has also been encouraging across several markets. Following launch, Seal M on CROSS entered the top 10 in both download and revenue rankings on major mobile app marketplaces, including Google Play and Apple’s App Store, in Southeast Asian markets such as Thailand and Indonesia, according to the companies. Revenue growth has also been recorded across channels, including the game’s proprietary PC launcher and CROSS Shop, the companies’ web-based storefront.

By region, Southeast Asia accounts for the largest share of users, with Thailand, Indonesia and the Philippines together making up about 60% of the game’s player base, the companies said.

The companies also said the game’s monetization infrastructure is operating in tandem with the broader CROSS platform. CROSS Shop, which provides a web-based commerce channel, and CROSS Pay, a stablecoin-based payment system with zero platform fees, are designed to improve payment convenience for users while reducing transaction-cost burdens for developers.

“The strong global interest we saw during pre-registration is now being reflected in actual operating metrics,” Playwith Korea Chief Executive Kim Hak-joon said in a statement. “We are closely monitoring user inflows and will continue working together to provide an optimized gameplay environment and meaningful content updates.”

NEXUS Chief Executive Henry Chang said the game’s early performance reflected the combination of the long-standing fan base for the Seal intellectual property and the CROSS platform’s full-stack ecosystem.

Seal M on CROSS is showing how a structure built around user acquisition through CROSS Play, content expansion through CROSS Wave, and payment support through CROSS Shop and CROSS Pay can strengthen the global potential of a well-made game,” Chang said.

NEXUS

https://to.nexus

Playwith Korea

https://www.playwithi.com/

Seal M on CROSS

https://www.sealm.com/

Media Contact

Organization: NEXUS Co., Ltd.

Contact Person: Minjae Park

Website: https://to.nexus

Email:
dragon@to.nexus

City: Seoul

State: Seoul

Country:Korea South

Release id:43026

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